Daniel De Laney

I have loved computers and user interfaces since before I was able to read and write. These days I design and build useful things, but underneath it all is simply a love for the dance of tiny lights.

It started with games like ZZT, which had a user-accessible editor complete with ZZT-OOP, a simple scripting language. Even a child of single-digit years could produce simple games. So I did.

ZZT

As I entered my teen years I became less and less interested in the games themselves and more in the ability to build within them. I built many extensive worlds within the Unreal Engine, building much more than I actually played.

Data center monitoring

As an adult, I’ve worked as a product designer, developer, and product manager. I’ve designed and built systems for network engineers, AI developers, and data center operators. People who build and maintain the digital world.

Unreal Editor

You could call me an input device enthusiast. I built LanWhisper so that I could mostly stop typing and simply dictate. I believe this is the future. Still, I love my ZSA Moonlander.

My desk: a microphone on a boom arm, a split mechanical keyboard, and an Apple Magic Trackpad

I’m a proponent of self-hosting and maintain a sizable personal media library. I built Endpaper, the Jellyfin of ebooks, to manage and read my family’s ebook collection.

If you would like to hire me to design and build a pattern of dancing pixels for people who love them, I would be honored to help.