Tracking the assets and environment inside data centers.
Designing the world’s first graphical AI development tool.
Designing a planning tool, from research to sketching to visual design to prototyping.
My most challenging project yet. Heavy on user research, UI sketching, and data visualization.
Atomic design was in use more than a decade before Brad Frost popularized the method.
Rebuttal to a widely-read article on visual design titled There is no grid.
A lighthearted response to a popular series of articles critiquing trends in visual design.
Shaming confusing and deceptive e-mail unsubscribe practices.
The important thing is how well your design works, not what people think of it.
A future of touch interaction in which screens are as big as our bodies want them to be.
A call to do better than thoughtlessly reuse default browser dialogs.
Reviewing the basics of interaction design as they relate to forms on the Web.
Daniel currently leads product design at RF Code, provider of automated asset tracking and environmental monitoring solutions for data centers.
Previously, he helped establish a new studio for legendary design institution frog. His work with argodesign and CognitiveScale in the artificial intelligence field has been featured in Fast Co. Design, and his writing on interaction design has appeared in Sidebar. The network engineering software he designed is in use by the world’s foremost ISPs, defense agencies, and enterprises.